3/20/2024 0 Comments Building inside blueprint![]() Except for the placement, if I am in luck.įor reference (Warning: Might contain nostalgic moments from childhood): The problem here is that I don’t actually need any premade assets since I’m doing these on my own but also further down the road this is not the Mahjong I am talking about and probably comes with Blueprints that does apply to what I really need - which is far less than this MP asset provides or probably does not have. I found some pointers like “Memory games” that would have similar mechanics but still looking for any viable tutorials which would solve my “place fixed number of meshes randomly on fixed positions” issue. But there might be stones with the four seasons which you can pair like Winter + Summer or Summer and Autumn.įrom my perspective, I have the feeling that such mechanics could be done inside Blueprints, but really looking for some opinion here what would be a good approach. Example: You have Stones with Numbers - So you can click on a stone with the number 1 and on another stone with the same number to delete it. Then, how to tell stones what type of stone they are. ![]() As a Senior Artist, it’s not a big deal for me to get all stuff done from the graphical side of things, but struggling to find certain Blueprint mechanics to place a fixed number of assets on a fixed number of actors or predefined positions - and randomize it. There is a fixed number of existing “common” layouts on how stones get placed. ![]() It gives me and Windows 10 headaches to make it run here and there and I thought it might be an interesting little project, building a very very simple Mahjong game in UE4. I tried to show her a lot of games but this is the one she loves: A very specific Mahjong game from the 90’s. The long cringe part: My mother turned 70 and due to medical things she has a hard time doing anything else than watching TV or sometimes playing a game.
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